Preview: Guitar Heroes III – Legends of Rock

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[image title=”gh3wii” size=”thumbnail” id=”312″ align=”right” linkto=”https://irrationale2.files.wordpress.com/2008/08/gh3wii.jpg” ]I’ll admit that I used to think that Guitar Hero was just another one of those “Do something when the flashing lights tell you to” sort of game, but recently I’ve become a convert. Guitar Hero is a fun game where you can live out your rock-god fantasies from the comfort of your own living room. And it’s about to get a whole lot more fun with the latest release. A hell of a lot more fun.

GH3 will be available on all colsoles (PS2, PS3, X360 and Wii), and each version will have it’s own wireless axe. The Wii version (the picture above is a mock-up of what it will look like) is a pluggable axe so you can add your Wiimote in, but there’s no word yet on whether it will use the accelerometers in game. The X360 version will be the first third-party piece of kit to tap into the X360s proprietary wireless system.

Trailer. Read on for the rest of the preview.

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Wii sales hit 100,000

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[image title=”wii-shirt” size=”thumbnail” id=”321″ align=”right” linkto=”https://irrationale2.files.wordpress.com/2008/08/wii-shirt.gif” ]The Nintendo Wii already has the title of fastest-launch seller of any console released in Australia, and today it added another feather to its cap. Figures from industry tracker GfK Australia show that 100,000 Wiis have now been sold down under since the console’s launch on December 7, 2006 — the quickest a home console has reached the 100k mark in Australia.

The previous quickest-to-100,000-sales was the Xbox 360. The 360, which was launched in Australia on March 23, 2006, took approximately seven months to reach that milestone. The Wii took six months and two weeks.

With all three next-generation consoles out for months in Australia, the three majors have been busily beating their chests about how successful their individual products have been. Microsoft was the last one to boast, releasing figures earlier this month showing it had sold one million pieces of software in Australia.

And in other Wii news, Nintendo Australia has finally given an approximate date for the local release for Super Paper Mario. The anticipated game is scheduled for release in September this year, although Nintendo has not confirmed a specific date in the month.

Read more at the source.

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Nintendo: Wii are going online

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[image title=”brucewii” size=”thumbnail” id=”331″ align=”right” linkto=”https://irrationale2.files.wordpress.com/2008/08/brucewii.jpg” ]Next-Gen: Earlier this week, Reggie [Fils-Aime, President of Nintendo America] had talked about getting serious about online. Sure, there are a lot of online gamers using Wi-Fi Connect, but I look at things that Sony and Microsoft are doing with their online programs, where they’re really creating communities and focusing on user-generated content on top of multiplayer online. Where is Nintendo as far as that goes in regards to Wii? Right now we’ve only seen a few multiplayer online games like Mario Strikers Charged and Mario Kart Wii.

Full interview transcript with George Harrison, Nintendo USA’s Marketing Director, over at Business Week.

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Review: Eternal Darkness: Sanity's Requiem (GCN)

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[image title=”edsr” size=”thumbnail” id=”442″ align=”right” linkto=”https://irrationale2.files.wordpress.com/2008/08/edsr.jpg” ]There are dark corners of this earth which remain unexplored, even in our enlightened modern age. In these secluded areas, powerful entities lie in wait. These creatures once roamed the earth, but in ancient times they were trapped into magical prisons from which they can only watch as the human race crawls like a virus over their planet. Only their influence is felt, as events through time are gradually shifted to the point where they will once again have the power to escape their shackles and reign in a new era of darkness over this meager little planet.

This sort of idea has been the work of fantasy for many years, and is especially prevelant in HP Lovecraft’s ‘Cthulhu’ mythos. In 2002, Nintendo released “Eternal Darkness: Sanity’s Requiem”, a survival horror game which explores these dark notions in a novel and compelling way. It is the first ‘mature’ game which Nintendo has released (a welcome change from moustachioed plumbers and sentient pink balls), and is the first Nintendo game to be designated with a ‘Mature’ rating by the ESRB. It is, in this author’s humble opinion, the greatest game which has been produced by Nintendo to date.

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